Virtual Reality (VR) is now around for some time, with Jaron Lanier, creator of VPL Science, creating the first goggles and gloves in the mid-1980s. Nearly 40 years on, this concept has become a significant characteristic and is still open to the public. All of us could either use VR or see it in practice, be it in an amusement park, in a VR center, or with a headset for a gaming console.
While VR is renowned for changing the gaming business and television, the gaming interface has been completely revised and enhanced along with consoles and handhelds that adapt their games to VR. When players get truly absorbed in their gaming environment, the link between game and player gets even more robust. You can also get the experience of a gambler thanks to VR casinos . For more about this, check this website.
But what are the most promising improvements to be predicted over the next 30 years?
VR goggles are set to change life on Earth as we know it, with the help of a pair of utensils that will change the way we view the world. We can explore Mars and encounter our worst phobias or tour around the world without leaving our couches. This is what VR is meant to be, are we prepared for this?
2024 – AR and VR are set to merge
After only two years, technologies will be able to have a human interface in the augmented and physical environment by integrating AR and VR.
Michael Abrash, a leading scientist at Oculus who made this claim, says that it would be an essential part of augmented reality and that it will raise the problems of reconstructing the physical world. It also states that the synthesis of both would see a product used for more and more applications than today. Abrash is optimistic that while further research has to be done, there would be a future where the distinction between simulated and physical reality becomes even further blurry and ambiguous.”
2030 – Experience life on Mars
We now exist in the middle of a battle for Mars with some of the most popular billionaires in the country, including Elon Musk, Richard Branson, and Jeff Bezos, who all are eager to send humanity in touch with Mars first. Nonetheless, the rest of us would not take either of these flights if the costs of fares exceed unsustainable levels.
Luckily for us, virtual reality should be able to provide all of us with the feeling we enjoy and that we can see how it is on Mars. It is not only a fantastic solution, and this system would still be a tremendous value to all of us who do not have a real seat on this red planet and wish to utilize it for educational purposes in the space industry. Digital technology helps us explore life on Mars and enable more realistic human journeys to be built and researched.
2030 – Overcome your greatest fears with VR
It is fair to assume that we’re both terrified of innocuous bugs or clowns in our birthday parties, but those of us, we’ve even had more unfounded fears. Fears that develop into phobia will especially severely damage your mental wellbeing and suffer from it daily.
By 2030, virtual technology should help the healthcare industry handle these concerns and resolve them. Ar would be able to bring the user remotely through a crisis scenario, and they are not urgently avoided. It will support the professional and consumer industry tremendously, allowing patients to cope with and eventually resolve their concerns considerably.
2050 – VR Changing Rooms
Over the past decade, shopping online has risen by huge rates, which does not come as a shock because people can shop from home comfort. One of the current drawbacks of online retail shopping is to purchase anything which does not suit or does not look appropriate. The high street is expected to substitute by 2050 for shoppers who are willing to wear clothing in dressing rooms in augmented reality so they can see how garments look and are guided by AI store staff who will precisely match their preferences. You’ll get your shopping assistant in your existence.
How are Companies Planning for the Future of AR/VR?
While we know where the demand for expanded and augmented reality is headed, consumer businesses typically remain overexploited to establish their plans. The analysis undertaken by Jabil found that 51 percent had not yet started the first program. 99% state their strategies are scalable to adjust the demand, including those with AR / VR ambitions or investments.
The AR and VR market merging is uncertain as of now, but we have hope in the future. The day is not far when VR will dominate the market of gaming, exploring, tourism, and healthcare. It is a revolutionary system, and it will help people experience journeys which they could never afford. Other than that, VR will aid in treating patients, encounter their phobias, and diminish their OCD, anxiety, and depressive disorders.
All in all, it is a great system, and there is no doubt, the future of VR is bright, companies have already started implementing VR and hold big plans for the future!
Today, with augmented and mixed reality apps, we live in the process of transition. There is no full, limitless, interactive experience for users of current systems. Most devices have a small monitor size, poor brightness, and short battery life, and lack 3D sensing features, and do not have a standard wide field of view. We would have to undergo real unconstrained AR / VR implementations for three to five years.
The future AR / VR apps have personalized, open, and well-designed experiences. A paradigm change is inevitable when such elements take effect. In my view, we should see modern LTE Virtual Reality Bridges, which will become an option to the smartphone in three years. The design of our beloved consumer devices will shift with fresh, interactive AR features, and we can never look back.